![]() ![]() The plot also takes a small leap forward, but I really mean small. It really feels like the series took a complete 180 in terms of aesthetics and tone. You get a true sense of desperation as you make your way from t/he streets of Westmarch to the once majestic Pandemonium Fortress. It’s as if Act III, the Bastions Keep sections anyway, takes place in a city instead of a soldiers stronghold. Houses are filled with people fearing for their lives. The streets are lined with the bodies of fallen humans. All of Westmarch, where the majority of Act V takes place, is covered in darkness. ![]() Act V features no bright colors save for swirling energy wisps in the background. However, since it was a complaint it had to be fixed, and fixed it was. This helped avoid a stale feeling as we progressed from outdoor area to dark tomb and so on. Instead of everything being dark and desolate, we were treated to occasional vibrant colors and environments. Diablo III featured a fairly varied palate compared to that of the blacks and greys of previous entries. One of the biggest complaints about Diablo III, from the vocal minority, was the lightened tone of the series. Featuring a whole new act, a new class, 10 new levels for each class, new abilities, a revamped loot system, enhancements to the paragon system, an enchanter, and adventure mode to help players on their never ending quest for loot Reaper of Souls is the best thing to happen to Diablo III since it’s launch. Since day one Blizzard has been focused on perfecting Diablo III so it wouldn’t fall in the shadow of it’s predecessor. Diablo III had a fairly controversial launch, plagued with server errors and not a whole lot of end game replayability. Almost two full years after the launch of Diablo III comes the highly anticipated launch of it’s first expansion, Reaper of Souls.
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